I was playing around with PlayCanvas and followed this tutorial.
Notes:
- The player needs to have the ‘Dynamic’ tag, the Physics won’t work without it
- You can publish games on the website directly
- While the tutorial usews FBX files, GLB (GLTF) files work fine
- You’ll need something like Cordova for Mobile. Reminds me of making games with Phaser,js
- It does not come with Physics, you’ll need a separate library for that, like the suggested Ammo.js
The Published version is way faster than running it in the EditorPlaying it on the Firefox browser is way faster than on Chromium